Koen Vanherle is teacher, researcher and international coordinator in the nutrition and dietetics programme. ...
Gert has a professional passion for: motivation, learning strategies, soft skills and data visualization. Gert (Phd) is a researcher with the Research Center on Lifelong Learning and Innovation (OL...
With this funding, the Immersive Lab is establishing a Creative AI Sandbox. This sandbox stimulates the latest AI production workflows, allowing us to create traditional audiovisual and immersive cont...
Problem statementThe current AI-revolution marks a new era in immersive storytelling within Extended Reality (XR). AI plays a crucial role in creating interactive stories, where the virtual world or s...
The Erasmus+ project 'antibias education for early childhood teachers: learning through videocoaching' (or in short: ‘ABC4T’) aims for antibias early childhood education in 5 European countries (Belgi...
According to Eurostat, in 2022, 21.1% (more than one-fifth) of the EU-27 population was over 65 years old. This increase in the elderly population will result in an increase in the number of elderly p...
The Start’Ship-project aims to develop and foster learner’s entrepreneurial and innovation skills through practical experiences taking the forms of hackathons, practical training, and pitch competitio...
PROBLEM OUTLINE ‘Game-based learning’ refers to the use of digital games for educational purposes, such as acquiring knowledge, developing skills, and/or changing attitudes and behavior (All et al...
INTRODUCTION Within a Local Energy Community (LEC), two or more digital meters of LEC members can be offset against each other to form a single net consumption. This is an administrative procedure:...
The technological revolution is proceeding fast, every day we see new interesting applications. The communication between humans, machines and their constant communication through the Internet is beco...
PROBLEM OUTLINE This research project answers the question of how diverse voices and interests of residents can be better represented in urban renewal projects and how social work organisations can...
PROBLEM STATEMENT Despite extensive research showing that policy issues, such as global warming, are already having an immense impact on our society, effective communication of risks and solutions ...
PROBLEM OUTLINE Within higher education - and by extension in the context of lifelong learning - commitment to self-regulated learning (SRL) has become increasingly important. The Learning strateg...
PROBLEM OUTLINE The Flemish government aims to implement central examinations for Dutch and mathematics across Flemish primary and secondary education by 2027. The Flemish government founded a con...
Project description The video game industry is larger than the music and film industries combined. Esports (playing video games competitively on a professional level) plays an important role in thi...
More and more companies and organizations are turning to digitalization and using digital services to contact customers and other stakeholders (e.g. via a website or mobile app). This produces an enor...
How can brands effectively make their packaging more sustainable? Packaging and sustainability... it is not an easy marriage. A lot of sustainability is claimed, but in practice there are few truly s...
Problem statement Since 2001, the Flemish Agency for Persons with Disabilities (VAPH) has provided personal assistance budgets (PAB) to persons with disabilities. As budget holders, they organize a...
Problem statement The care and welfare sector in Flanders and the Netherlands has been under pressure for years. Due to the increasing demand for care and an aging population, the labor shortag...
Purpose of the project We are developing a toolbox to implement simulation-based learning (SBL) in different stages of occupational therapy programs, in order to close the gap between theory and p...