PROBLEM OUTLINE Within higher education - and by extension in the context of lifelong learning - commitment to self-regulated learning (SRL) has become increasingly important. The Learning strateg...
PROBLEM OUTLINE The Flemish government aims to implement central examinations for Dutch and mathematics across Flemish primary and secondary education by 2027. The Flemish government founded a con...
Project description The video game industry is larger than the music and film industries combined. Esports (playing video games competitively on a professional level) plays an important role in thi...
More and more companies and organizations are turning to digitalization and using digital services to contact customers and other stakeholders (e.g. via a website or mobile app). This produces an enor...
How can brands effectively make their packaging more sustainable? Packaging and sustainability... it is not an easy marriage. A lot of sustainability is claimed, but in practice there are few truly s...
Problem statement Since 2001, the Flemish Agency for Persons with Disabilities (VAPH) has provided personal assistance budgets (PAB) to persons with disabilities. As budget holders, they organize a...
Problem statement The care and welfare sector in Flanders and the Netherlands has been under pressure for years. Due to the increasing demand for care and an aging population, the labor shortag...
Purpose of the project We are developing a toolbox to implement simulation-based learning (SBL) in different stages of occupational therapy programs, in order to close the gap between theory and p...
Background This research project focuses on gaining theoretical and empirical understanding of the impact of team teaching. Team teaching is a collaborative teaching model in which two or more teac...
The T-ACT project aims to improve competences of SE-educators, learners resilience and active social engagement. The project will develop a model to scaffold teaching competences for active citizenshi...
With this project, we are developing a new model of digital teacher education. The digital platform will focus on the transition from teachers in training to starting teachers. Here we put a strong em...
Project description XR producers are looking for ways to create XR experiences that have more impact on the end user. Many experiences do not achieve a sense of engagement with the virtual world, l...
Context The Living Lab Media XR and 5G (Howest & AP University of Applies Sciences and Arts, 2023-3025) aims to introduce Flemish media companies (TV, radio, print, online), XR and advertising agen...
This TETRA project, supported by the Innovation & Entrepreneurship Agency will apply the knowledge acquired around Generative AI to the creative industry. Situation With the rise of Generative A...
Context With the new learning support decree in sight, the current support networks face the challenge of transforming themselves into learning support centers. These learning support centers will ...
Problem outline The aging and silvering of our population presents our health care system, welfare state and cities with new and ever-increasing challenges. Although this age group has an enormous ...
Project description On the one hand, the logistics sector is an important source of added value and employment for the Flemish economy, but on the other hand, it also generates large external costs...
Project description With this research we want to contribute to the development of effective B2B marketing and communication strategies for suppliers (SMEs) in order to make more sustainable option...
Project description Digital transformation comes with (large) investment costs and a need for internal flexibility and change readiness in SMEs. Because of this complexity, the current research pro...
The border region (Belgium and the Netherlands) contains one of the largest clusters of processing industry in the world. Large companies and their local suppliers and customers are mainly looking for...